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NEWS
Blender Conference 2026 : The biggest Blender gathering returns in Amsterdam !

Tutorials


How far can you push Blender’s hair system with Geometry Nodes, modifiers and sculpting?
Creating realistic hair and fur in Blender has become more accessible and flexible than ever. With curve-based workflows, Geometry Nodes and a growing collection of procedural tools, artists can now create everything from detailed hairstyles and expressive beards to soft, realistic fur.
Oct 14


Control Rig & Fur in Unreal Engine 5.8
Explore the updated Control Rig & Fur training for Unreal Engine 5.8, covering advanced character rigging, animation, Groom, fur simulation, and optimization.
Aug 12


Blender 5.2 Introduces a New Era of Cloth and Fur/Hair Simulation with XPBD Physics
Discover Blender 5.2 LTS’ new cloth and hair simulation system powered by XPBD. Explore how Geometry Nodes, procedural workflows, and advanced physics tools are reshaping character animation and VFX pipelines.
Jul 30

News & Breakdown


Unreal Engine Updates GASP : the Game Animation Sample Project for UE 5.8
Discover what's new in the Unreal Engine 5.8 Game Animation Sample Project: physics-driven ragdolls, multi-character motion matching & Look-At solver.
Aug 12


Sketchfab Changes Hands Again: From Epic Games to KitBash
Five years after being acquired by Epic Games, Sketchfab is once again changing ownership. n July 2021, Epic Games acquired Sketchfab with a clear ambition
Aug 11


Discover S.A.M | A New Free Tool to Improve Your Animation Workflow in Unreal Engine 5.8
S.A.M is a free Unreal Engine Editor Utility Widget designed to help animators isolate their work, reduce viewport distractions, and create a cleaner and more efficient animation workflow.
Jul 14

Latest


Unreal Engine Updates GASP : the Game Animation Sample Project for UE 5.8
Discover what's new in the Unreal Engine 5.8 Game Animation Sample Project: physics-driven ragdolls, multi-character motion matching & Look-At solver.
Aug 12


Control Rig & Fur in Unreal Engine 5.8
Explore the updated Control Rig & Fur training for Unreal Engine 5.8, covering advanced character rigging, animation, Groom, fur simulation, and optimization.
Aug 12


Discover S.A.M | A New Free Tool to Improve Your Animation Workflow in Unreal Engine 5.8
S.A.M is a free Unreal Engine Editor Utility Widget designed to help animators isolate their work, reduce viewport distractions, and create a cleaner and more efficient animation workflow.
Jul 14


NEW Substrate Toon Shader in Unreal Engine 5.8 | Easy Cel Shading with the New Experimental Node
Discover the new Substrate Toon Shader in Unreal Engine 5.8. Learn how to create beautiful cel shading using the experimental Toon node, Toon Profiles, outline materials, and stylized lighting.
Jul 13


Control Rig Dynamics : Add Physics to Any Rig in Minutes
Control Rig Dynamics : Add Physics to Any Rig in Minutes
May 28


Blender introduces a public Roadmap: A clearer window into what’s coming next!
Keeping up with 3D software development has always been a bit like trying to read the future through scattered code commits, issue trackers, and dev blogs. With its latest update, Blender is making that experience significantly more transparent and accessible. 👉 Official roadmap: https://code.blender.org/roadmap/ This new roadmap page is designed to give artists, studios, and contributors a much clearer view of what is currently being developed and what’s likely coming in f
May 27


Unreal Engine 5.8 Preview: Official Roadmap Signals a Major Production-Focused Upgrade
The preview of Unreal Engine 5.8 is now available, and Epic Games has officially published its roadmap on the Unreal Engine Public Roadmap via ProductBoard.
May 19
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