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Control Rig & Fur in Unreal Engine 5.8

Unreal Engine 5.8 • Control Rig • Advanced Level



The latest version of our Control Rig & Fur Groom training is now available! Bringing the latest engine version into the existing Oscar rigging and Groom workflow.

The training focuses on the complete pipeline for creating, rigging, animating, and rendering a character with fur inside Unreal Engine 5.8!


From Character Rigging to Fur Groom

The workflow covers several key stages of a character production pipeline, from the initial character setup to the final result in Unreal Engine.

The training explores:

  • Character and skeleton setup

  • Skinning and deformation

  • Advanced Control Rig workflows

  • FK and IK systems

  • Custom animator controls

  • Forward Solve and Backwards Solve

  • Animation workflows

  • Groom creation and import

  • Groom Binding

  • Fur simulation and physics

  • Groom optimization and LODs

  • Real-time rendering

The goal is to understand how these different systems can work together as part of a single production workflow.

Control Rig & Fur Unreal Engine 5.8

Control Rig in Unreal Engine 5.8

Control Rig is used to create and manage the character's animation controls directly in Unreal Engine.

The training goes beyond a basic rig setup, covering more advanced concepts such as custom controls, FK/IK workflows, procedural logic, and animator-oriented setups.

This makes it possible to build a character rig that can be used directly within Unreal Engine for animation and iteration.


Working with Groom and Fur

The second part of the workflow focuses on Unreal Engine's Groom system.

The process covers the different steps involved in bringing fur from a DCC such as Blender into Unreal Engine, including Alembic export, Groom import, Groom Binding, simulation, and optimization.

Unreal Engine's Groom system supports strand-based hair as well as different approaches for optimizing hair and fur depending on the project and target platform.


Updated for Unreal Engine 5.8

With the release of Unreal Engine 5.8, the training project has been updated to follow the latest version of the engine.

This provides an opportunity to explore the Control Rig and Groom workflows within the current Unreal Engine environment and to see how these tools fit together in a real-time character pipeline.

The training is particularly relevant for animators, riggers, technical artists, VFX artists, and developers working with character workflows in Unreal Engine.


Learn more

The updated Control Rig & Fur training is now available for Unreal Engine 5.8.



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