top of page

NEWS
Blender Conference 2026 : The biggest Blender gathering returns in Amsterdam !

Tutorials


How far can you push Blender’s hair system with Geometry Nodes, modifiers and sculpting?
Creating realistic hair and fur in Blender has become more accessible and flexible than ever. With curve-based workflows, Geometry Nodes and a growing collection of procedural tools, artists can now create everything from detailed hairstyles and expressive beards to soft, realistic fur.
Oct 14


Control Rig & Fur in Unreal Engine 5.8
Explore the updated Control Rig & Fur training for Unreal Engine 5.8, covering advanced character rigging, animation, Groom, fur simulation, and optimization.
Aug 12


Blender 5.2 Introduces a New Era of Cloth and Fur/Hair Simulation with XPBD Physics
Discover Blender 5.2 LTS’ new cloth and hair simulation system powered by XPBD. Explore how Geometry Nodes, procedural workflows, and advanced physics tools are reshaping character animation and VFX pipelines.
Jul 30

News & Breakdown


Unreal Engine 5.9 Preview: AI Agents, Web Builds and a Very Unusual Release
Unreal Engine 5.9 Preview is out: Unreal MCP, AI Assistant, Unreal Canvas and browser builds. Features, known issues and what it means for you.
2d


Epic AI MegaJam 2026: How Artificial Intelligence Is Pushing the Boundaries of Video Game Development for Epic Games.
Artificial intelligence is rapidly becoming an essential part of the video game industry. From environment generation and character creation to programming assistance and innovative gameplay mechanics, AI technologies are opening up new possibilities for game developers around the world.
2d


Quixel Megascans Is Going Free Again: Everything You Need to Know
3D artists have been waiting for this news for almost two years. On November 5, 2026, Quixel announced that its entire Megascans library is becoming free. But there’s a catch: the change is rolling out gradually, so not everything is free yet. Here’s what changes, who it affects, and what to do right now.
6d

Latest


It's official: Unreal Engine 5.9 is coming!
It’s official: Unreal Engine 5.9 is coming. This release marks the last major stop in the Unreal Engine 5 journey before stepping into Unreal Engine 6.
Nov 3


Unreal Engine Updates GASP : the Game Animation Sample Project for UE 5.8
Discover what's new in the Unreal Engine 5.8 Game Animation Sample Project: physics-driven ragdolls, multi-character motion matching & Look-At solver.
Aug 12


Unreal Engine 5.8 Mesh Terrain | The Future of Environment Creation?
Mesh Terrain in Unreal Engine 5.8 introduces a brand-new way to build environments using procedural modifiers instead of traditional Landscapes. Discover its key features, practical advantages, and production workflow, then watch the full tutorial to see how to create caves, cliffs, lakes, and detailed terrains from scratch.
Jul 27


Unreal Engine 5.8 Preview: Official Roadmap Signals a Major Production-Focused Upgrade
The preview of Unreal Engine 5.8 is now available, and Epic Games has officially published its roadmap on the Unreal Engine Public Roadmap via ProductBoard.
May 19


Use PHYSICS in your Animations! | Unreal Engine 5.7
Character animation in Unreal Engine has evolved far beyond traditional keyframing. With the introduction of Control Rig Physics, artists and technical animators can now build fully procedural, physically driven accessories directly inside the animation rig.
Apr 28
bottom of page
