About the Course
Would you like to upgrade to Unreal Engine 5 and start creating your own cinematics and animated films? Are you used to the traditional CGI pipeline and wondering how to set up your own real-time workflow? Then this linear course is for you!
🗃️ Course Content:
Unreal Basics
Lighting in Real-time using Lumen
Shading in Unreal
Import & Exports, .fbx, .abc,...
Sequencer (Master and shots workflow)
Animation (both from import and in Unreal)
Rendering in Real-time
Rendering using Path Tracer
Custom Passes / AOV
Blueprints & Custom Tools
Collaborative worfklows and pipeline set up
🎬 What you'll learn:
With this linear course, even without any prior knowledge, you'll be able to understand and master all the tools and workings of Unreal Engine, for real-time application, focusing on films, shorts and animation.
You'll gain in-depth knowledge of every stage of a linear pipeline, from Previz/layout to Rendering.
💼 Benefits of our training:
Delivered by certified experts passionate about Unreal Engine 5 and linear content creation.
Practical lessons and hands-on exercises for an immersive learning experience
Access to exclusive resources, video tutorials and discussion forums for ongoing support
Recognized certification to strengthen your resume and career in the entertainment industry, film, advertising and more
💡Details:
20 hours of training (EST Time Zone)
1,20 hours / day during 2 weeks
Full Online
📆 Next Session:
March 30, 2026 – April 10, 2026
April 20, 2026 – May 1, 2026
June 8, 2026 – June 19, 2026
The training schedule will be determined based on your availability.
Registration for the training must be completed at least 15 days before the start of the session.
✅ Training Prerequisites
To ensure participants can fully benefit from the training, the following prerequisites are recommended:
Basic computer literacy and ability to use a computer in a professional environment.
Familiarity with 3D concepts and software such as Blender, Maya, or 3ds Max.
Basic experience in digital content creation, including modeling, animation, or graphic design.
Basic English proficiency, as Unreal Engine and most technical documentation are in English.
Access to a computer capable of running Unreal Engine smoothly.
A strong interest in game development, animation, or real-time 3D production.
These prerequisites help ensure that participants can follow the technical demonstrations and practical exercises effectively.
🎯Training Objectives
By the end of the training, participants will be able to:
Understand the fundamental principles of Unreal Engine 5, including its interface and main features.
Master content creation tools such as the level system, particle system, and material system.
Learn how to use Blueprint visual scripting to create interactive features and gameplay mechanics.
Explore 3D modeling and animation workflows for creating environments, characters, and props.
Learn techniques to optimize performance, including level streaming, asset optimization, and frame rate management.
Understand the basics of C++ programming in the context of Unreal Engine and how it can extend engine functionality.
Discover advanced Unreal Engine technologies such as Nanite photorealistic rendering and dynamic virtualized geometry systems.
Learn how to integrate assets and third-party plugins into Unreal Engine projects.
Develop and structure complete real-time projects, from planning and design to development and testing.
Strengthen problem-solving skills by working on practical exercises and personal projects.
By the end of the program, participants will have produced a functional real-time project that can be used in a professional portfolio.
👨🏻🏫 Teaching Methods
The training combines several teaching approaches to maximize learning outcomes:
Live demonstrations by the instructor
Guided practical exercises
Case studies based on real production workflows
Individual feedback and mentoring during sessions
Hands-on project development
Training sessions are designed to encourage active participation and practical experimentation.
🤓 Assessment Methods
At the end of the training, each participant will complete a practical project used as the final evaluation.
This project aims to:
Verify the participant’s understanding of the concepts covered during the training
Evaluate the participant’s ability to apply the tools and methods presented
Allow participants to produce a concrete deliverable that can be used in a professional context
The project will be completed independently, with the possibility to ask questions and receive guidance during the training sessions.
Each participant will receive personalized feedback highlighting:
strengths
areas for improvement
recommendations for further development
This evaluation approach ensures that the assessment is practical, relevant, and aligned with the training objectives, while supporting the participant’s progression.
📜 Monitoring and Certification
Participant progress is monitored through:
participation during sessions
practical exercises
project development
At the end of the training, participants will receive a Certificate of Completion confirming their participation in the program.
Enrollment Process
To enroll in our training programs, participants can contact our team through:
email
phone
the online registration form on our website
Applicants will be asked to provide:
personal information
professional objectives
current experience level
any relevant documents required for registration
Our team will review the application and confirm the appropriate training session and schedule.
✌ Accessibility
Our training programs aim to be accessible to all participants.If you have specific accessibility needs or disabilities, please contact us before registration so we can discuss appropriate accommodations.
*Price per person

