
Unreal 5.8 | VR
Master the creation of an interactive VR experience in Unreal Engine 5!
If you're aiming to understand and master the essentials of VR project creation in Unreal Engine 5, this course is for you. From project setup to final build, you’ll gain hands-on experience with a fully interactive VR workflow.
Course Content.

Blueprints for Interaction & Simulation
Use Blueprints to create interactive elements, behaviors, and simulations within a VR environment.
Inputs & Hand Tracking
Manage VR inputs and controllers, and explore hand tracking workflows for more natural interactions.
UI Creation & Setup
Create and integrate user interfaces designed specifically for VR experiences.
Build, Packaging & Deployment
Prepare, package, and deploy a VR project while following best practices for the target platform.
VR Project Setup
Set up an Unreal Engine project for VR and understand the key components required to build a reliable immersive experience.
VR Actors & Functionalities
Explore the main VR Actors and systems and understand how they work together within a VR experience.
VR Optimization & Best Practices
Learn how to optimize VR experiences and apply best practices to maintain stable performance and a smooth user experience.
Lighting Management
Set up and optimize lighting for VR while balancing visual quality and performance.

Looking for something more specific?
This program is a general overview of our VR training topics, but every project and industry has its own requirements.
If you have a specific use case, technology, platform, or production challenge in mind, feel free to contact us. We can adapt the training to your needs, we have already developed and delivered custom Unreal Engine training programs for a wide range of industries and complex production environments.

What You'll Learn.
By the end of this course, you’ll be able to set up, optimize, and publish VR projects in Unreal Engine. From creating interactive environments to incorporating advanced VR interactions, you’ll have the skills to deliver high-quality VR experiences.
Training Objectives.
By the end of this training, participants will be able to:
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Understand the fundamentals of building VR experiences in Unreal Engine.
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Set up and configure an Unreal Engine project for a target VR platform.
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Understand the main VR Actors, systems, and components used in immersive experiences.
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Apply optimization techniques and best practices to achieve stable VR performance.
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Set up and optimize lighting for real-time VR experiences.
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Create interactive behaviors and simulations using Blueprints.
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Configure VR inputs and controller interactions.
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Implement and work with hand tracking for natural VR interactions.
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Create and integrate user interfaces specifically designed for VR.
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Build, package, and deploy a VR project to the target platform.
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Apply these workflows to develop a functional and optimized VR experience.


Training Details.
Duration: 20 hours / On demand
Format: Fully online / On demand
Schedule: 2 hours per day over 2 weeks / On demand
Training format: Live sessions with an instructor / On demand
Price: € On demand
The training schedule is determined according to our availability.
Registration should be completed at least 15 days before the start of the training session.
*Price per person.
Why Train with ProjProd?
Learn from Industry Professionals
Train with certified experts who combine technical expertise with real production experience and a passion for teaching.
Learn by Doing
Our sessions combine live demonstrations, guided exercises, and practical projects to help you quickly turn theory into usable skills.
Get Personal Guidance
Receive direct feedback and support from your instructor throughout the training, with explanations adapted to your level and objectives.
Access Exclusive Resources
Benefit from additional learning resources, tutorials, and supporting materials to continue developing your skills after the sessions.
Build Professional Skills
Develop a solid foundation in Blender and 3D production that can support your future projects and professional development.
Certificate of Completion
Receive a certificate at the end of the training confirming your participation and completion of the program.


Informations
Prerequisites
This is an initiation-level training.
No advanced Blender experience is required.
Participants should have:
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Basic computer literacy
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Basic familiarity with working in a professional computer environment
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An interest in 3D creation, animation, design, or digital content
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A computer capable of running Blender smoothly
Previous experience with Blender or another 3D software such as Maya or 3ds Max can be helpful, but is not required.
Teaching Methods
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Learn by Doing
Combine live demonstrations, practical exercises, and hands-on projects to quickly apply what you learn.
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Expert Guidance
Receive personalized feedback and guidance from your instructor throughout the training.
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Production Workflows
Discover practical techniques and workflows inspired by real-world 3D production.
Assessment
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Practical Assessment
Your progress is evaluated through exercises, participation, and a final hands-on project.
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Personalized Feedback
Receive feedback on your strengths, areas for improvement, and next steps.
Monitoring & Certification
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Track Your Progress
Your progress is monitored throughout the training through exercises and practical work.
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Certificate of Completion
Receive a certificate confirming your participation and completion of the training.
Enrollment Process
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Discuss Your Goals
We’ll discuss your experience, objectives, and availability to make sure the training fits your needs.
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Confirm Your Training
Once everything is defined, we’ll help you finalize your training and schedule.
Accessibility
Training for Everyone
If you have specific accessibility needs, contact us before registration so we can discuss suitable accommodations.
