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Unreal 5.8 | Linear Content 

Would you like to upgrade to Unreal Engine 5 and start creating your own cinematics and animated films?

Are you used to the traditional CGI pipeline and wondering how to set up your own real-time workflow?

Then this training is made for you! 

Course Content.

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Real-Time Rendering
Discover Unreal Engine's real-time rendering workflow and learn how to prepare and optimize scenes for final output.

Path Tracer Rendering
Explore Unreal Engine's Path Tracer for high-quality offline rendering and cinematic results.

Custom Passes & AOVs
Learn how to generate custom render passes and AOVs for compositing and post-production workflows.

Blueprints & Custom Tools
Discover how Blueprints can be used to create tools and automate repetitive tasks within Unreal Engine.

Collaborative Workflows & Pipeline Setup
Learn how to structure projects, collaborate efficiently, and establish a production-ready Unreal Engine pipeline.

Real-Time Lighting with Lumen
Learn how to build and control a real-time lighting workflow using Unreal Engine's Lumen system.

Shading in Unreal
Explore Unreal's material and shading workflow, from basic materials to more advanced setups.

Import & Export Workflows
Learn how to efficiently move assets between Unreal Engine and traditional DCCs using formats such as FBX and Alembic.

Sequencer
Understand the Master Sequence and Shot workflow and learn how to structure and manage complex cinematics.

Animation
Work with animation imported from external software as well as animation created directly inside Unreal Engine.

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What You'll Learn.

With this linear course, even without any prior knowledge, you'll be able to understand and master all the tools and workings of Unreal Engine, for real-time application, focusing on films, shorts and animation.

You'll gain in-depth knowledge of every stage of a linear pipeline, from Previz/layout to Rendering.

Training Objectives.

By the end of this training, participants will be able to:

  • Understand the fundamentals of Unreal Engine and its real-time production workflow.

  • Set up and manage a real-time lighting workflow using Lumen.

  • Create and customize materials and shading networks in Unreal Engine.

  • Efficiently import and export assets between Unreal Engine and traditional DCC applications.

  • Structure and manage cinematic projects using Sequencer, Master Sequences, and Shots.

  • Import, edit, and create animation directly in Unreal Engine.

  • Set up scenes for high-quality real-time rendering and final output.

  • Use Unreal Engine's Path Tracer for high-quality cinematic rendering.

  • Create and manage Custom Passes and AOVs for compositing and post-production.

  • Use Blueprints to create custom tools and automate repetitive production tasks.

  • Understand the fundamentals of collaborative workflows and production pipeline setup in Unreal Engine.

  • Apply these workflows to build a practical, production-ready Unreal Engine project.

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Training Details.

Duration: 20 hours
Format: Fully online
Schedule: 2 hours per day over 2 weeks
Training format: Live sessions with an instructor


Price: €2,980* per person

The training schedule is determined according to our availability.

Registration should be completed at least 15 days before the start of the training session.

*Price per person.

Why Train with ProjProd?

Learn from Industry Professionals

Train with certified experts who combine technical expertise with real production experience and a passion for teaching.

Learn by Doing

Our sessions combine live demonstrations, guided exercises, and practical projects to help you quickly turn theory into usable skills.

Get Personal Guidance

Receive direct feedback and support from your instructor throughout the training, with explanations adapted to your level and objectives.

Access Exclusive Resources

Benefit from additional learning resources, tutorials, and supporting materials to continue developing your skills after the sessions.

Build Professional Skills

Develop a solid foundation in Blender and 3D production that can support your future projects and professional development.

Certificate of Completion

Receive a certificate at the end of the training confirming your participation and completion of the program.

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Informations

Prerequisites

This is an initiation-level training.

No advanced Blender experience is required.

Participants should have:

  • Basic computer literacy

  • Basic familiarity with working in a professional computer environment

  • An interest in 3D creation, animation, design, or digital content

  • A computer capable of running Blender smoothly

Previous experience with Blender or another 3D software such as Maya or 3ds Max can be helpful, but is not required.

Teaching Methods

  • Learn by Doing

Combine live demonstrations, practical exercises, and hands-on projects to quickly apply what you learn.

  • Expert Guidance

Receive personalized feedback and guidance from your instructor throughout the training.

  • Production Workflows

Discover practical techniques and workflows inspired by real-world 3D production.

Assessment

  • Practical Assessment

Your progress is evaluated through exercises, participation, and a final hands-on project.

  • Personalized Feedback

Receive feedback on your strengths, areas for improvement, and next steps.

Monitoring & Certification

  • Track Your Progress

Your progress is monitored throughout the training through exercises and practical work.

  • Certificate of Completion

Receive a certificate confirming your participation and completion of the training.

Enrollment Process

  • Discuss Your Goals

We’ll discuss your experience, objectives, and availability to make sure the training fits your needs.

  • Confirm Your Training

Once everything is defined, we’ll help you finalize your training and schedule.

Accessibility

Training for Everyone

If you have specific accessibility needs, contact us before registration so we can discuss suitable accommodations.

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