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Unreal 5.8 | Video Games

Would you like to start building your own games and interactive experiences in Unreal Engine?

Are you looking to move beyond traditional content creation and learn how to build gameplay systems, interactions, and mechanics using Blueprints?

Then this training is made for you!

Course Content.

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UI & HUD
Create game interfaces, HUDs, menus, and interactive UI elements using Unreal Engine's UMG system.

Animation & Gameplay Integration
Connect animation systems with gameplay logic and create responsive character behaviors.

AI & Game Logic
Explore the fundamentals of Unreal Engine's AI tools and create basic NPC behaviors and interactions.

Optimization & Debugging
Learn how to profile, debug, and optimize gameplay systems to improve performance and stability.

Build, Packaging & Deployment
Prepare, package, and deploy a playable Unreal Engine project while following best practices for the target platform.

Game Project Setup
Set up an Unreal Engine game project and understand the main systems and structures behind a playable experience.

Blueprints & Gameplay Logic
Learn how to use Blueprints to create gameplay systems, logic, events, variables, and interactive behaviors.

Player & Character Setup
Set up playable characters, movement, cameras, animation, and character-related systems.

Inputs & Player Interaction
Configure player inputs and create interactions between the player, environment, and gameplay elements.

Gameplay Systems & Mechanics
Build core gameplay mechanics such as triggers, objectives, pickups, health, damage, checkpoints, and other game systems.

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Every project is different. This program covers the essential fundamentals, but we can adapt the content to your specific needs, tools, workflow, and industry. Contact us to discuss your project and build a training program tailored to your requirements.

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What You'll Learn.

This training will give you a solid foundation in Unreal Engine game development, from setting up your project and building gameplay logic with Blueprints to creating characters, interactions, UI, animation, and basic AI systems.

You’ll also learn how to debug and optimize your game, and prepare it for packaging and deployment.

Training Objectives.

By the end of this training, participants will be able to:

  • Understand the fundamentals of game development workflows in Unreal Engine.

  • Set up and structure an Unreal Engine game project.

  • Use Blueprints to create gameplay logic, systems, and interactive behaviors.

  • Set up playable characters, cameras, movement, and animation.

  • Configure player inputs and create interactive gameplay elements.

  • Build core gameplay mechanics and systems using Blueprints.

  • Create and integrate game UI, HUDs, and menus using UMG.

  • Connect animation systems with gameplay logic and player interactions.

  • Create basic AI behaviors and interactive NPCs.

  • Debug and optimize gameplay systems for real-time performance.

  • Build, package, and deploy a playable Unreal Engine project.

  • Apply these workflows to develop a functional gameplay prototype.

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Training Details.

Duration: 20 hours / On demand
Format: Fully online / On demand
Schedule: 2 hours per day over 2 weeks / On demand
Training format: Live sessions with an instructor / On demand


Price: € On demand

The training schedule is determined according to our availability.

Registration should be completed at least 15 days before the start of the training session.

*Price per person.

Why Train with ProjProd?

Learn from Industry Professionals

Train with certified experts who combine technical expertise with real production experience and a passion for teaching.

Learn by Doing

Our sessions combine live demonstrations, guided exercises, and practical projects to help you quickly turn theory into usable skills.

Get Personal Guidance

Receive direct feedback and support from your instructor throughout the training, with explanations adapted to your level and objectives.

Access Exclusive Resources

Benefit from additional learning resources, tutorials, and supporting materials to continue developing your skills after the sessions.

Build Professional Skills

Develop a solid foundation in Blender and 3D production that can support your future projects and professional development.

Certificate of Completion

Receive a certificate at the end of the training confirming your participation and completion of the program.

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Informations

Prerequisites

This is an initiation-level training.

No advanced Blender experience is required.

Participants should have:

  • Basic computer literacy

  • Basic familiarity with working in a professional computer environment

  • An interest in 3D creation, animation, design, or digital content

  • A computer capable of running Blender smoothly

Previous experience with Blender or another 3D software such as Maya or 3ds Max can be helpful, but is not required.

Teaching Methods

  • Learn by Doing

Combine live demonstrations, practical exercises, and hands-on projects to quickly apply what you learn.

  • Expert Guidance

Receive personalized feedback and guidance from your instructor throughout the training.

  • Production Workflows

Discover practical techniques and workflows inspired by real-world 3D production.

Assessment

  • Practical Assessment

Your progress is evaluated through exercises, participation, and a final hands-on project.

  • Personalized Feedback

Receive feedback on your strengths, areas for improvement, and next steps.

Monitoring & Certification

  • Track Your Progress

Your progress is monitored throughout the training through exercises and practical work.

  • Certificate of Completion

Receive a certificate confirming your participation and completion of the training.

Enrollment Process

  • Discuss Your Goals

We’ll discuss your experience, objectives, and availability to make sure the training fits your needs.

  • Confirm Your Training

Once everything is defined, we’ll help you finalize your training and schedule.

Accessibility

Training for Everyone

If you have specific accessibility needs, contact us before registration so we can discuss suitable accommodations.

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